FUNDAMENTALS OF GAMING – VOLUME 7 : AGGRESSION AND CONTROL

When to push and when to pull. We’ve all been there before, we think we have a situation under control, so we push, hoping to close the fight – Only to get both figuratively and literally destroyed, usually because of something we failed to realise before pushing. Today, we’ll...
ANNOUNCING – COACHING NIGHTS

Open, Friendly and most of all – Free. Aim Lab Coaching Nights are coming. For most, coaching is a luxury. Something you pay a notable price for and something you have to seek out for some time – But not anymore. Aim Lab Coaching Nights are an upcoming weekly...
FUNDAMENTALS OF SNIPING – VOLUME 1 : BACKDROPS

So you’ve gotten yourself a nice sniper rifle and scope, and you’ve found the highest peak you can – All is good, right? You stand atop the peak, looking for an opponent aaaand there goes your head. You’re dead, game over. Now, let’s talk about what you got...
FUNDAMENTALS OF GAMING – VOLUME 6 : PING WARRIORS

This is the sixth post in the Fundamentals of Aim series, covering ping, how it affects both you and other players, and how to use it to your advantage. What is Ping? To put it in the simplest way possible – In games, Ping is the time taken...
WHAT’S NEW IN UPDATE 0.28EB?

Welcome to Update 0.28 EB, I will be your guide. Mostly bugfixes this time around, however, you can consider this a stepping stone update – With some very exciting features just on the horizon. Bug Fixes Fixed a major issue with AI Tasks becoming impossible to reasonably complete...
FUNDAMENTALS OF GAMING – VOLUME 5

This is the fifth post in the Fundamentals of Aim series, covering gaming lingo and what you need to know. From this point forward the “Fundamentals of Aim” series will be renamed to “Fundamentals of Gaming”. Gaming Lingo and callouts. How to use your words more efficiently. Communicating...
WHAT’S NEW IN EARLY ACCESS BUILD – 0.26 EB?

Welcome to Update 0.26 EB, I will be your guide. Major Changes We’re finally on Unity 2019! For most players, this will mean a reduction/elimination of microstutters and more stable performance overall, but for the team, this opens up a lot more avenues with what we can do with...
WHAT’S NEW IN EARLY ACCESS BUILD – 0.25 EB?

Welcome to Update 0.25 EB, I will be your guide. Major Changes Playlists are in! The introduction of Playlists allows users to set up their desired daily routine/warmup with just a click of a button, allowing you to instantly go from task to task and weapon to weapon for...
FUNDAMENTALS OF AIM – VOLUME 4

This is the fifth post in the Fundamentals of Aim series, covering prefiring and why it’s the key to getting the edge in a fight. Prefiring and you Getting hackusated 101 You know your way around a mouse by now, and can likely hit a head or two...
WHAT’S NEW IN EARLY ACCESS BUILD – 0.24 EB?

Welcome to Update 0.24 EB, I will be your guide. Major Changes New Custom Section – Custom Weapons!Finally, after much beta testing, Custom Weapons are live!Currently, you can use any weapon in Aimlab as a base to work off of, and you are able to change every aspect...
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