The Control Update is now live, and brings a whole host of new features to the table for more advanced users – This guide is going to help you to get the most out of the resources made available to you in Update EB.57!
The Control update adds support for over 500(!) games! For most users, that’s going to be pretty overwhelming. Luckily, filters are here to help!
Located at the bottom of the “Controls” section is the new “Other settings” list. Through here, you can adjust your FOV and Sensitivity options, aswell as enabling or disabling Game Profile Filters.
Right now there are two filters available – Show All, and Popular.
Popular contains a small list of the most popular game profiles currently available, whereas Show all, as the name implies – Shows all!
More filters are coming later down the line, so stay tuned!
These settings are your main way of interfacing with the new controls system, and offer distinct advantages to the previous system. Let’s go over what each of the settings means.
Input Source – This is what Input method you will use for your mouse movements.
“Raw Input” ignores Windows sensitivity filters, and is generally the best one to use.
“Windows” uses the Windows sensitivity filters, and is generally only advised if the game you intend to practice for does not use Raw Input
Y-Axis Ratio = This is your vertical sensitivity ratio, this affects how sensitive your vertical sensitivity is compared to your horizontal sensitivity.
The options available are –
“Force 1:1” (Uses the same sensitivity for vertical and horizontal movements).
“Use Custom Gain” (Allows you to change the vertical sensitivity ratio for any game)
“Use Game settings” (Uses the sensitivity settings from the game preset you have selected)
Y-Axis Gain – This is the ratio of your vertical sensitivity compared to your horizontal sensitivity.
Y-Axis Invert – This flips your vertical movement, so moving your mouse up aims down, and moving your mouse down aims up.
Controller Deadzone – Only Affects Controllers – Your Controller deadzone replicates the deadzones of the controller type you have selected. Both PS4 and Xbox one controller settings are available.
Controller Curve – Only Affects Controllers – Your controller curve affects how your sensitivity feels according to how you are moving your thumbstick. This is your Controller Acceleration Type.
“Linear” means your controller will respond consistently.
“Exponential” means your movements will get faster the further to the edge of the thumbstick area you are.
Mouse CPI – Only Available on the “Advanced” Sensitivity Options – This is where you input your mouses current DPI/CPI setting. Please note – The correct CPI is required for sensitivity calculations to work properly.
Your “Advanced” settings, enabled by changing your Field of View and Sensitivity options to the “Advanced” preset, is an industry first for Aim Training solutions, and enables seamless transitioning from game to game while maintaining both the “feel” and actual sensitivity for different weapons and field of views.
Let’s break down what the “Advanced” settings mean
Please note – To properly utilise the “Advanced” settings, you will need to set your CPI in the “Input Settings” portion of the Control Menu.
360° Distance – This is the physical distance you will have to travel to perform a full 360 degree turn ingame. Depending on your set “Distance Units”, this will either be in Centimeters or Inches.
This 360° distance is automatically converted as you change between game profiles, so you do not need to worry about losing your sensitivity every time you change your profile.
Sensitivity – This is the “Sensitivity” setting as it will appear in the game that you have selected. This Sensitivity will change automatically to suit your set 360° distance, and will affect the 360° distance whenever you change it.
Field of View – This is the “Field of View” setting as it will appear in the game that you have selected. Changing this will affect how much of the space around you that you are able to see ingame.
Angle of View – This is your “True” Field of View in raw numbers.
Your “V” Value is your Vertical Field of View, or how far your field of view stretches up and down.
Your “H” Value is your Horizontal Field of View, or how far your field of view stretches left and right.
Your “D” Value is your Diagonal Field of View, or how far your field of view stretches diagonally.
These values are your “True” field of view, whereas your ingame Field of View setting will only show you your Vertical, Horizontal or Diagonal field of view, and does not express the other elements of your Field of View.
ADS Profile – Your ADS profile allows you to select specific pre-sets for Aiming Down Sights, dependant on the profile you have selected.
This usually consists of various Weapons, and allows you to use the same FOV that these weapons use when aiming down sights when selected.
ADS 360° Distance – This is your 360° distance while Aiming Down Sight
Zoom/ADS Sensitivity – This is your ADS sensitivity setting as it will appear in the game that you have selected.
ADS Zoom Factor – This is the ratio to which your ADS will “Zoom” relative to your hipfire/normal Field of View.
This is locked when using an ADS profile.
ADS Field of View – This is your Field of View when using ADS.
This is locked when using an ADS profile.
ADS Angle of View – This is your Angle of View when Aiming Down Sights. This functions identically to your normal Angle of View, relative to your ADS mode.
Your “Scaling” settings allow you to scale your sensitivity by Focal Distance, as opposed to a physical measurement.
Scaling by Focal Distance means that, instead of using the same physical distance to move, your input will instead “Feel” the same relative to the field of view you have selected.
Scaling by Focal Distance allows you to preserve the same sensitivity “Feel” between games, even when using wildly different sensitivities.
To enable Scaling, change “Hipfire Scaling” and “ADS Scaling” to “Monitor Distance”.
To disable Scaling, change “Hipfire Scaling” and “ADS Scaling” to “Off”.
360° Distance to Scale from – This is the 360° distance you will be replicating the “Feel” of. This uses the Angle of View you had when you last enabled Scaling, but can be changed manually.
Angle of View to Scale From – This is the Angle of View you will be using to replicate the “Feel” of your 360° Distance. This uses the Angle of View you had when you last enabled Scaling, but can be changed manually.