This is the sixteenth post in a series of ongoing posts where we highlight one of  Aim Lab’s custom training challenges. The goal is to give you a better idea of how it works and why it can improve your performance.


Capacity is a very different task, unlike any other. Many different targets of random colors and sizes will appear on screen for a few seconds before disappearing and reappearing once more but with one orb a different color than before. All you have to do is recognize the orb that’s different and shoot it as quickly as possible. Once you’ve shot the target, the screen will blink red if you chose the wrong one and simply disappear if you chose correctly. After a few more moments a new set of randomized targets will appear and disappear, once more forcing you to find the one that’s different until the timer runs out.


Like Ninjashot and Freetrack, Capacity is currently only available as one task type, and one map, Graybox. It will eventually be available on all maps and have different modes like speed and ultimate which will help improve your decision making reaction times, detection speed and offer even more difficulty.


The purpose of Capacity is to improve on your ability to notice differences across the battlefield, to improve your critical thinking in the middle of a firefight, and even improve on your memory. You will learn to spot subtle differences and changes quickly and accurately and improve on picking up on these things while under pressure.


The goal of the Capacity challenges is to increase your critical thinking, decision making and memory on the battlefield. Whether it be some sort of subtle flash or shot that gives away an enemies position, or quickly deciding on which enemy within a group, to focus on, either way, Aim lab has you covered and will sharpen these reactions and improve your critical thinking. Capacity will also help identify and correct any spatial biases you may have, some you may not even be aware of.  Just as many basketball players shoot better from one side of the floor compared to the other, gamers have spatial biases too (e.g. Better aim on the left side of the screen compared to the right or the top compared to the bottom). These biases can be subtle and difficult to notice and therefore difficult to correct. Aim Lab alleviates this problem by collecting objective data on your shots to help you identify and correct your biases quicker. Check out the data visualizations and results screens at the bottom of the post for more details!

Capacity: Normal Mode in Graybox(alpha) environment with Pistol. Multiple targets appear on screen for a few seconds, their sizes and colors will all be random for the first appearance, then only one target will change color when the scene reappears. The better you do, the more complicated the number of targets will become as it adapts to your speed and accuracy.

Capacity: Loading screen in Graybox environment with Pistol. This is a visual task and very different from the rest of the tasks in Aim Lab, for now, it is only available in one mode and one map but will eventually offer more variations and modes! 

Capacity: Results. After each time you perform a Capacity challenge, you get instant results on your performance for hits, misses, accuracy, reaction time and visual capacity (How many targets you can correctly choose from on the screen at one time.). Your performance is also compared to your average performance on the task and lets you view improvements over time.


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