This is the nineteenth post in a series of ongoing posts where we highlight one of  Aim Lab’s custom training challenges. The goal is to give you a better idea of how it works and why it can improve your performance.


Rocketshot is a lot like our Ninjashot, Blinkshot and Freetrack tasks since they all have their own new unique A.I. Rocketshot focuses on flying and hovering enemies, a very unique moment to some heroes and enemies that are often difficult to train for. The task will begin with one humanoid target (A body and head area.) appearing and ascending up towards the ceiling. The target will fire rockets at you that explode and drop back down before hovering back up towards the ceiling again.


Like Ninjashot and Freetrack, Rocketshot is currently only available as one task type, and one map, Graybox. It will eventually be available on all maps and have different modes like speed and ultimate which will help improve your reaction time, time to kill, and improve your tracking greatly on moving, hovering and flying targets.


The purpose of Rocketshot is to improve your tracking, accuracy and reaction times on a special type of enemy movement, flying or in some cases simply hovering. It’s a unique type of movement and requires its own training task especially for combating these sort of enemies. You will learn how to snap to targets and track, keeping your crosshair on the target even when it flys up into the air. Since the A.I. actually fires rockets back at you, this will also help you learn how to dodge and keep on the move while still staying accurate, taking down your enemy before being hit by too many rockets.


The goal of the Rocketshot challenges is to increase your accuracy, tracking, and overall time to kill on flying or hovering enemies while also giving you an environment you can freely run around and jump or crouch in so you can also practice evasive maneuvers while trying to take down the opposing team. Many different games offer movements like this, Call of Duty, Overwatch, Titanfall and Destiny 2 just to name a few.  Rocketshot will also help identify and correct any spatial biases you may have, some you may not even be aware of.  Just as many basketball players shoot better from one side of the floor compared to the other, gamers have spatial biases too (e.g. Whether your accuracy greatly decreases when an enemy is firing at you or whether you have better accuracy on the left side of the screen, compared to the right). These biases can be subtle and difficult to notice and therefore difficult to correct. Aim Lab alleviates this problem by collecting objective data on your shots to help you identify and correct your biases quicker. Check out the data visualizations and results screens at the bottom of the post for more details!

Rocketshot: Normal Mode in Graybox(alpha) environment with Assault Rifle. Note that you are able to not only use any weapon for this task but also first or third person, move around freely, jump, crouch and even lean if you’d like. You can freely roam around the space, dodging the enemy rockets and taking down your targets.

Rocketshot: Loading screen in Graybox environment. Rocketshot is only available in the Graybox map currently and is still a bit experimental, soon it will be updated for more maps, with more task variation options.

Rocketshot: Results. After each time you perform a Rocketshot challenge, you get instant results on your performance for hits, misses, accuracy, time to kill, kills per second and how many shots it takes to kill your target. You will also see performance insights that help find your biases and offer ways to combat and fix them. (Ex: Left side weakness; You perform better shooting targets on your right then your left.) You will also be able to see your Error Bias percentage and your performance will be compared to your average on the task, which lets you view improvements over time.


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