This is the fifth post in the Fundamentals of Aim series, covering gaming lingo and what you need to know. From this point forward the “Fundamentals of Aim” series will be renamed to “Fundamentals of Gaming”.


Gaming Lingo and callouts.

How to use your words more efficiently.

Communicating in competitive gaming is one of the hardest skills to master, and being able to properly communicate even the simplest of things can mean the difference between winning a round and losing one, however, most newcomers to major FPS games won’t know tit from tat when it comes to gaming lingo.

With that in mind, today we will be covering everything from general phrases and words to more game-specific callouts in order to get you competitive ready.


General callouts and phrases

What you will hear from game to game.

Generally, the majority of phrases will translate from game to game, with only a few specific words and phrases not translating to other games, the key ones to know are as follows –

Frags/Fragging/Main Fragger = Kills. If somebody is focusing on “Frags” this usually means they are going for kills, rather than objectives, and a “Main/Top” Fragger is usually the player with the most kills on either team/in general.

Peeking, Pushing, Rushing and Holding = Movement related callouts. To “Peek” is to look out at an area from a relatively safe location, to Push is to move through an area in a slow and steady manner, to Rush is to make a Beeline through the area, for the most part ignoring attackers and just trying to move, and Holding is remaining in one area, usually to cover a flank or angle for your team.

Planting = Fulfilling the Attackers objective, which, in most games, involves planting some kind of bomb or device in an area. If somebody is telling you to plant, they are asking you to plant a bomb, whereas if you are on the defending team and somebody calls out somebody planting, they are telling you that the attackers are on the objective planting their bomb.

Lanes = The areas of a map. Most maps are designed around a three lane system, one central lane, called “Mid” or “Middle”, one Left/Westward lane, which often has different names for different games, and one Right/Eastward lane, which, again, has different names in different games.

Flash/Stun/Frag/Fire/Smoke = Types of grenades, “Flash/Stun” refer to Flashbangs, or Stun grenades, a non lethal grenade type designed to distract and disorient. Frag grenades are damaging grenades designed to cause a large amount of damage in a small area. Fire/Incendiary grenades are designed as area denial, usually to either prevent enemies from pushing an angle or to keep somebody out of an area. And finally, smoke grenades. These grenades provide visual cover in the form of a cloud of smoke, and usually put out Fire grenades.

Operator/Hero = Characters in a game, an example of these would be operators like Ash and Doc in Rainbow Six Siege, or Widowmaker and Genji in Overwatch. Games that feature a large number of characters with different abilities use the distinction Operator/Hero, whereas games with customisable characters often fall under the name of just “Character”.

Clutch = A single player winning a round against the odds. An example of this would be one player defeating three others to secure the round for their team, with them having “Clutched” the round.

1v1 = A situation in which only one player remains on either team, meaning that the fight between them is exclusively a 1v1.

Dink/Dinked = Relates to headshots, to headshot another player without killing them would be to “Dink” them, meaning they are heavily damaged. If a teammate says that an enemy is “Dinked” you can expect them to be an easy kill.

Potato = Usually an insult, meant in reference to a players aim, to have a “Potato” moment is to aim in a fashion unbecoming/unlike your normal performance, usually missing easy shots or otherwise failing to perform as you often would.

Drop/”Drop Me” = A player asking for an item, for example, a player asking you to “Drop AWP” is asking you to give them an AWP in the context of CSGO, a powerful sniper rifle capable of one shotting a player. You can, however, just tell them to shove it rather than spending money on them.

Spawn = Where a player/team appears when the game begins, this is usually a fixed point.

“He’s there”/”Over there” = A universal callout you will hear a lot, it doesn’t tell you much, but a good tip is to look at where your teammate is looking/where they died to get an idea of where the enemy they are trying to call out is, as they won’t be of much use telling you where they are.

CS:GO Specific callouts

T Spawn/CT Spawn = Where the Terrorist and Counter Terrorist teams spawn on each map, if a callout like “CT Spawn” is made, there are enemies at CT Spawn.

A/B = The objectives on Bomb-based maps, with A usually being to the right of T Spawn, and B usually being to the left, and vice versa for CTs.

Long/Short = The routes to the objectives, with one usually being much longer, and another being substantially shorter. An example of this would be somebody calling out “A Long” on Dust 2, signalling that they either want to go to, or players are at the long corridor from T spawn to A site.

“AWP/Scout/Autosniper, don’t peek” = A player telling you that an area is covered by a sniper. You can still peek this area, but it is a very dangerous thing to attempt, and will usually result in your death at higher levels of play.

Entry Fragger = The player that leads a push/rush, going in first, trying to kill defenders and taking attention for himself to allow his teammates safer passage. This is usually a death sentence and is reserved for the most experienced aimers on the team, as a good entry can secure a win for a round.

AWPer = A player that mainly uses the AWP sniper rifle, and is, presumably, quite skilled with it.

Rifler = A player that mainly uses the M4A1/M4A4/AK47, and is, presumably, quite skilled with it.

Shotcaller/IGL/Leader = A player that acts as a commander for the team, telling the other team members where to go. This is usually reserved for the most experienced players on the team in general, those with map knowledge and game knowledge.

Eco Round = A time that usually occurs after a significant loss, when a team has very little money. Often ,the best thing to do in these rounds is either “Eco Buy”, buying a pistol/SMG and trying to get a kill or two, or not buying at all and saving your money for the next round.

Rainbow Six : Siege Specific callouts

Spawnpeek/Spawnpeekers = Defenders shooting from within the map to the areas that attackers spawn at. This can be very dangerous and is it advised that you either deal with the spawnpeekers as soon as possible, or only approach the map from behind suitable cover.

One/Two/Three Speed = The type of character somebody is playing as. One Speed operators have more armour, but make more noise and move slower. These would be characters like Doc, Montagne and Tachanka. Two Speed Operators are the middle ground/norm, moving decently fast, having a fair amount of armour and making a modest amount of noise. These are the majority of operators ingame, like Thermite, Zofia and Nokk. Three speeds are the fastest and lightest characters ingame, but are considerably under armoured. These are limited in number, and consist of characters like Caviera, Pulse and Ash.

Blitz = Satan himself. An Attacker with a ballistic shield that contains many high powered flashbangs, being the only shield operator capable of sprinting with his shield up. If somebody calls out Blitz, either run, hide or try to shoot him in the back.

ACOG = A gun with a magnified scope, mostly available to attackers but also usable by some One Speed defenders.

“Lesion Mines” = Invisible mines that will slow your movement down and damage you over time. A player calling out Lesion Mines means you should watch where you tread, as these mines are very difficult to see. A room can often be cleared of them with a frag grenade in a pinch.

“Echo Drone” = The gadget of the Defender Echo. A drone that can attach to the ceiling, becoming invisible when it does so. It can also fire a blast that acts similarly to a flashbang/stun grenade. Keep an eye out for these drones and destroy them as soon as possible as an attacker.

Recruit Rush = A team of 5 recruits, usually all using Shields. This is usually a joke/troll, but don’t underestimate them. A good recruit can still wipe your entire team.

Down/Downed = An operator has been put into an incapacitated state, in which they are unable to really do much but move around. It is advised to secure the kill on these players as soon as possible, as to prevent them getting revived. Keep in mind – Doc, the GIGN defender, can revive himself. Always secure the kill on Doc if possible.

Battle Royale Genre Specific callouts

Squad = A group of enemies, rather than just one player. Be especially careful around these, as they can easily tear you apart.

Airdrop/Care Package = A very rare loot drop that contains many powerful pieces of equipment, these are usually marked by some signal, like smoke, a balloon, or a light that points to the sky. Be careful, these are usually contested.

Enemy at numbers = An enemy has been spotted by a teammate at a certain degree of your compass. You can see this at the top of your screen. Use it to find where to look to see what your teammate sees.


Apex Legends Specific callouts

Pinged/On Ping = A teammate has placed a “Ping” somewhere they want you to look. This can be a weapon, ammo, or anything, all the way up until an Enemy. The type of ping you see is determined by what your teammate has pinged.

Ult = An ultimate ability. These are powerful abilities that can change the tide of a fight that are only available every so often. Context matters here, if a teammate has their ult ready, be prepared to back them up, if an enemy is ulting, run.

Kraber = A high power sniper rifle, capable of one shotting players to the head. If a teammate calls this out in an enemies hands, keep your head safe.

Mastiff = A high power shotgun, capable of one shotting even full armour players when at close range. If you see this in an enemies hands, keep out of close range at all costs.


Responding to non-native/foreign players.

How to break the language barrier

“Ruskvi?” = A Russian player asking if teammates also speak russian/are russian. A response to this in english, phonetically, would be “Nyet, Angliyski/Angliski”, meaning “No, English”

“Svenska?” = A Swedish player asking if teammates also speak Swedish/Are Swedish. A response to this in english, phonetically, would be “Ney, Englesk”, meaning “No, English”

“Jonwen?” = A Chinese player asking if teammates also speak Chinese/Are Chinese. A response to this in english, phonetically, would be “Buu, Yingyou”, meaning “No, English”

Closing Notes

This blog might seem a little bland or boring, but that’s because it’s far from done – I want to hear what you would add to this, the callouts you make ingame that you feel that new players can benefit from. Consider this a canvas just waiting to be filled.

The end goal of this blog is not just to be a standalone piece of information, but rather, a repository of information for players, new and old, to call back to.

We’ve all had those teammates that think that yelling “OVER THERE” fifty times counts as communication, so let’s pull together and make sure they have no excuse to not call out the things that we need to know.

Next volume –




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